For 1 player, ages 7+, playing time is around 5-10 minutes.
Vendor: Petit Guignol
Type: Board & Card Games
Price:
18.00
And that's what you do! A Sargasso Sea of Space is competitively-cooperative game of describing the indescribable and then staking your space-life on the hope that the description was good.
Each player draws a handful of WHAT I NEED cards which are blue prints for the items they need to build their escape ship. These cards are kept secret! Then, in turn, each player draws a WHAT I FOUND card and describes it using just language–no gestures allowed!
And that, friends, is the delight challenge part of the game.
Through the highly scientific application of semiotics we combined syntagmatic co-occurences with collocational pixel structures to draw a set of one-hundred different pieces of space junk that are, I am pleased to tell you, gosh-darned hard to verbally describe.
Not only does the junk have that "I have no clear word for it" aura of nonsense, a lot of the junk also sounds the same when described by words! They are difficult to differentiate! What a good trick. Like, look at those top left cards in the above image or the bottom middle cards–if you were to use words to describe 'em you'd mix them up easy.
And that makes things fun.
After two players have enough matches to build their space ships the game shifts gears. Players decide which spaceship they trust the most and get inside. Cards are flipped during a dramatic countdown and, maybe, you escape THE SARGASSO SEA OF SPACE.
FAQs:
What am I actually getting?
You're getting one handsome box that contains two-hundred cards and an adorable little rule book.
Who worked on this game?
My name is Tim Hutchings and I thunk up the game in... 2017? I paid Kat Sutton to make the cards and she did the best job ever. The game sat for years until I had Madison Hocker do a design pass on the rule book. I'd warned Madison that I wanted her to change things around just so I could get irrationally angry and, hopefully, break my layout funk. And it worked! Madison is so nice and a very good layout artist. Then Ezra Claverie and Liz Wolfson did the the editing/proofreading.
How replayable is this game?
Surprisingly so! I made the game and I still find cards that I'd swear I'd never seen before. For casual play this game will hold up for a long while but it isn't a daily driver.
There are a LOT of cards. Is there a way to organize a simpler, faster session?
Yeah! If you look at the cards there are astronaut mittens on the What I Found cards and little alien asterisks on the What I Need cards. You can break the decks up into smaller decks by just using, let's say, the 'left mitten and left asterisk' cards. Makes it faster and easier for kids and you can dramatically increase the number of matches you'll get.
You can have a hundred pairs, or fifty pairs, or twenty-six pairs or twenty-four different pairs.
Are there going to be expansions?
I really doubt it. There is a LOT of play in this game and you really don't want more cards. I swear it.
If this game becomes super popular and you monsters start demanding more stuff then, sure, I'll probably succumb to greed and start making... I dunno. The "Marvel Super Heroes vs Street Fighter" licensed gimmick deck or whatever. The Pillsbury Doughboy recipe deck. The exotic candy matching game. Fill a bathtub with dosh and I'll dance to get it.
You're Tim Hutchings, right? You have a reputation for making games that are full of sad, or of tricks, or of sad tricks. Are there sad tricks? Are there metatextual meditations on self, death, and/or eternity?
None of this is in here, I swear! The closest the game gets to metatextuality is that little self-portrait of my head in a glass jar that you can see on the graphic at the top of this page. Honest.
What if we like the sad tricks?
Well don't buy this game. Go buy something else off this website and you'll have your woe-seeking sated.
To be clear about this: Is it a happy game?
Yes. It is not overwhelmingly joyful but it is a game that is playful and fun. Especially if you do funny voices.
Why did it take so long to print the game?
I have a bad habit: I get something finished enough that I can play it with friends and then I never release it. Who'd care?, I'd ask. I am proud of the game, I bring it to cons, I show it off, but it is maybe like an art show or a live music event rather than a book release. You play this with me, now, and we share that experience. It's a little party I can share.
But it is a good game!, I am told. Give me a deck!, people cry.
It also took a long time to release the game because I am lazy and there is something wrong with my brains (see my note involving Madison Hocker above).
What's with the graphics in the rule book?
Ah, you've seen the rule book. Half of it is garish, over-designed infographics that are technically true but impossible to follow. Don't worry, the rules are also there in plain text. I guess that was the closest I got to 'sad prank' in this game.
Oh hey, if you want to look at the rule book you can download the PDF here.
Also: I'm super happy with the cute little Mountain Dew can-like can things that are floating around space. Like, so so happy.
Any, uh, errors of anything we should know about?
Omg yes. One. So far. How can a game this simple have mistakes? Don't answer that.
Vendor: Alderac Entertainment Group
Type: Board & Card Games
Price:
33.99
A New addition to the galaxy and A New Way to Expand Your Game!
Merging the power of Shy Plutonium with new starship technologies has allowed the U.E.S. Science Corps to reach the distant stars of Alpha Centauri, and discover the planet Terra Proxima. Strange ruins and vast fields of fungi cover much of the planet. Eager for knowledge, the U.E.S. authorizes colonization!
Welcome to the second instalment of Space Base™ Saga Expansions. This is a collection of games with a linked story that introduce new content to Space Base™ via a narrative are included as well. Once the story is completed, it may be structure. Not only are new ships added, but new scenarios replayed or the contents may be added to your Space Base™ core set.
Vendor: Devir
Type: Board & Card Games
Price:
44.99
For 1-4 players, ages 14+, playing time is around 120 minutes.
People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand, and the only hope is in the humidity.
Travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the cliffs of Seaclaw. Half-ruined ancient cities are home to the last human communities struggling to survive by foraging for what little green remains standing. These desert travelers transport goods on the backs of their caterpillars. Although their only goal is to make as much money as they can, at the same time and in a more or less deliberate way, they are helping to bring life back to the desert by carrying small plants from the artificial greenhouses of the cities to the most remote corners of this ocean of sand.
Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala, Sand is a game with a main mechanism of pick-up-and-deliver that can be enjoyed alone or in groups of up to four players in games of about 120 minutes long. Players have to earn as much gold as possible after six rounds (five in a four-player game) to win.
In Sand, players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars, which, cared for, will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that, if completed, will bring good benefits at the end of the journey. Help the plants take root again, and perhaps there is still some hope for this desolate place...
Vendor: HABA
Type: Board & Card Games
Price:
12.00
For 2-6 players, ages 4+, playing time around 10 minutes.
Vendor: HABA
Type: Board & Card Games
Price:
12.00
For 2-4 players, ages 3+, playing time around 10 minutes.
Vendor: HABA
Type: Board & Card Games
Price:
12.00
For 2-4 players, ages 6+, playing time around 15 minutes.
Vendor: HABA
Type: Board & Card Games
Price:
18.00
Vendor: HABA
Type: Board & Card Games
Price:
20.00
Vendor: HABA
Type: Board & Card Games
Price:
28.00
Vendor: Van Ryder Games
Type: Board & Card Games
Price:
39.99
IMPORTANT! Please read closely below what IS and IS NOT included in this Storage Box!
The following items ARE INCLUDED in the Storage Box
Final Girl: S2 Bonus Features Box
Final Girl: S2 Cast and Crew box
The following items ARE NOT in the Storage Box and must be purchased separately
Everything else
Vendor: Rio Grande Games
Type: Board & Card Games
Price:
14.99
This is a game expansion, NOT a complete game.
This update pack will update your copy of Dominion Cornucopia & Guilds 1st Edition to 2nd Edition.
Vendor: Exploding Kittens
Type: Board & Card Games
Price:
9.99
Vendor: Exploding Kittens
Type: Board & Card Games
Price:
9.99
For 2-4 players, ages 7+, playing time around 15 minutes.
The world's best-selling, last-person-standing game now in a pocket size! Play cards, betray your friends, don't explode!
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.
Vendor: Zygomatic
Type: Board & Card Games
Price:
21.99
*In-Store purchases of this game qualify for a "Hobby Next Bounty Hunters Playmat". (While stocks last).
For 2-6 players, ages 10+, playing time is around 20-30 minutes.
Star Wars: Bounty Hunters is a light strategy game, in which players compete to be the best bounty hunter in the galaxy. Players have three goals which will help them earn points: capturing targets, completing contracts, and purchasing droids and crates at the Jawa market.
There is no down-time in this drafting game: everyone plays at the same time. Players start with 4 cards in hand. Each turn, players pick a card from one of the available piles (targets, hunters, contracts, and Jawa market). Then, they can choose to either play or sell a card. Finally, they pass their remaining hand to their left-hand neighbour.
Target cards have defence values, while hunter and droid cards have attack values. To capture a target, players must equal or exceed the target’s defence values by placing hunter and droid cards in front of their targets. Once a target is defeated, it is placed horizontally.
Players may also fill contracts by choosing contract cards. These grant bonus points for capturing specific targets and purchasing crates.
The first player to capture 4 targets earns bonuses, and this triggers the final 2 turns. Using the scorepad, players count the points they earned from capturing targets, filling contracts, and purchasing crates, and they deduce points they spent to hire hunters. The player with the most points is declared the best bounty hunter in the galaxy!
Vendor: Carta Mundi
Type: Board & Card Games
Price:
3.99
• Pack of 3 different kids games.
• Includes Jungle Snap, Pairs on Wheels and Happy Families.
• Game guides included.
These children's card games come in a blister pack of 3 games which include the following - Jungle Snap, Happy Families & Pairs on Wheels. Pairs on Wheels - The object of the game is to be the player to win the most pairs (2 identical cards). Happy Families - The object of the game is to collect as many families (groups of 4 that belong together) as possible. Jungle Snap - The object of the game is to win all the cards from the snap pot and from your opponents.
Vendor: Carta Mundi
Type: Board & Card Games
Price:
1.99
• Happy Families is a great fun game for all the family!
• Object of the game is to collect as many families as possible by grouping 4 cards that belong together!
• Cards feature bright fun illustrations!
• Great for developing your little one's memory and communication skills!
Happy Families is one of the most exciting children's card games, suitable for the whole family! The object of the game is to collect as many families as possible (groups of 4 cards that belong together). Card games are a fool proof, fun and educational way to entertain a group of kids on a rainy day or during a long holiday.
Vendor: Carta Mundi
Type: Board & Card Games
Price:
1.99
• Happy Families is a great fun game for all the family!
• Object of the game is to collect as many families as possible by grouping 4 cards that belong together!
• Cards feature bright fun illustrations!
• Great for developing your little one's memory and communication skills!
Happy Families is one of the most exciting children's card games, suitable for the whole family! The object of the game is to collect as many families as possible (groups of 4 cards that belong together). Card games are a fool proof, fun and educational way to entertain a group of kids on a rainy day or during a long holiday.
Vendor: Carta Mundi
Type: Board & Card Games
Price:
1.99
A game that is sure to test memory and observation skills! Match pairs but don't be left with the donkey card at the end of the game! Also doubles up as a fun memory game, a great way to improve observation skills.
- A great game for the whole family
- Perfect for on the go or at home on a rainy day
- Made from high quality, responsibly sourced materials
Bigjigs Toys are based in Folkestone, Kent. They bring us a glorious selection of wooden toys, both traditional and contemporary.
Vendor: Carta Mundi
Type: Board & Card Games
Price:
1.99
• Pairs On Wheels Card Game with bright illustrations of vehicles!
• Rules for playing each game are printed on the back of the box!
• Cards approximately 9cm in size!
Pairs On Wheels Card Game is played with 40 cards: there are 20 identical pairs. The game can be played by 2 or more players. Can also be used for the card game 'Snap'. Cars pictures include Fire Engine, Bus, Train, Motorbike, Tractor, Lorry, Digger, Truck, Van, etc.
Vendor: Lucky Duck Games
Type: Board & Card Games
Price:
23.99
Upgraded wooden components for Flamecraft
Vendor: Lucky Duck Games
Type: Board & Card Games
Price:
23.99
Metal coins upgrade for Flamecraft - Series 2
Vendor: Lucky Duck Games
Type: Board & Card Games
Price:
24.99
Dragon miniatures upgrade for Flamecraft - Series 2
Vendor: Artana
Type: Board & Card Games
Price:
39.99
Vendor: Flatout Games
Type: Board & Card Games
Price:
39.99
Vendor: Format Games
Type: Board & Card Games
Price:
21.99
For 2-6 players, ages 7+, playing time is around 30-45 minutes.