Vendor: Carta Mundi
Type: Board & Card Games
Price:
12.99
Vendor: Carta Mundi
Type: Board & Card Games
Price:
12.99
"Celebrate strength and good fortune in the Year of the Dragon with Bicycle Gold Dragon playing cards! Custom court cards dressed in kimono‐inspired garments will bring a unique flare to your next game; and the brilliant, gold foiled framing around the dragons on the tuck case are sure to be show‐stoppers."
Vendor: Brainbox Games
Type: Board & Card Games
Price:
6.99
Vendor: Brainbox Games
Type: Board & Card Games
Price:
6.99
Vendor: Brainbox Games
Type: Board & Card Games
Price:
6.99
Vendor: Zygomatic
Type: Board & Card Games
Price:
16.99
For 2-8 players, ages 4+, playing time is around 15 minutes.
Vendor: Lookout Games
Type: Board & Card Games
Price:
9.99
New cards are shuffled into the base game for even more diversity in Forest Shuffle adding even more variety to your gaming tables: Forest Shuffle Alpine
Will you manage to lure the most valuable species into your forest? Because the following also applies above the tree line: depending on the number of players, cards are removed from the game before it begins.
The first expansion of the tactical card game about the animals and the forest by designer Kosch scores with a deck of 36 new multifunctional cards, including two new tree species. Some of the cards bring a nice twist to the rules of the base game.
Vendor: Lookout Games
Type: Board & Card Games
Price:
26.99
For 1-4 players, ages 10+, playing time is around 30-45 minutes.
In Oh My Goods!, first released as Royal Goods, players are European artisans during the Middle Ages who produce tools, barrels, glass windows, and many other goods. Only if you make clever use of your production chains will you have the most victory points at the end of the game.
This fine card game was complemented by two editions, Oh My Goods!: Longsdale in Revolt (2016) and Oh My Goods!: Escape to Canyon Brook (2017). All three are part of Lookout Games' #greatgamesinsmallboxes series.
For the very first time, all the good-ness of Oh My Goods! series wrapped in one small big box.
Vendor: Catan Studio
Type: Board & Card Games
Price:
65.00
For 3-4 players, ages 14+, playing time is around 90 minutes.
It's the 21st Century, and Catan is at a crossroads. Long gone is the agrarian society of the island's Viking ancestors. Today's Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island.
You must decide: Invest in clean energy resources, or opt for cheaper fossil fuels, potentially causing disastrous effects for the island?
CATAN: New Energies is a new standalone game rooted in classic CATAN mechanisms of harvesting, trading, and building. New gameplay elements including power plants, energy tokens, and environmental events that add new strategies and stories to a familiar foundation.
Vendor: Level 99
Type: Board & Card Games
Price:
14.99
For 2-6 players, ages 10+, playing time is around 15-45 minutes.
Know your stuff or when to bluff!
Can you name an animal that lives in cities, has paws, and has a tail? What if it had big ears (and was spikey)?
Try to name more animals as the traits pile on, or play a new trait and test another player's knowledge! Just hope they can't name it before it gets back to you!
Vendor: Cephalofair Games
Type: Board & Card Games
Price:
19.99
For 1 player, ages 14+, playing time is around 20-30 minutes.
Gloomhaven: Buttons & Bugs is a solo play game, with an original campaign story written by Isaac Childres, that features a playstyle similar to Gloomhaven in a fraction of the size.
Gloomhaven: Buttons & Bugs is set after the events of Gloomhaven and Forgotten Circles. The Aesther recluse Hail has earned a reputation for being highly instrumental in saving the city from recurring disasters, and she absolutely hates it. Wannabe heroes are constantly barging in on her studies at the Crooked Bone, looking for help in becoming famous themselves — not to mention all the demons that come by looking for vengeance. She briefly considered moving, but as that would require effort, she instead just placed an enchantment on her front door: Anyone who attempts to open it becomes miniaturized and therefore is no longer a problem.
Your character is one such wannabe hero. In an ill-advised attempt at fame, they try to visit Hail, and poof. Now they're the size of a mouse and have entered an entirely different realm of lawlessness and self-preservation. They must find a new way into the Crooked Bone to convince Hail to return them to their previous size.
Each scenario is a single card, pitting one mercenary against a handful of enemies with simplified actions and AI. Each mercenary has a hand of just four double-sided cards, but they can be used twice — both the front and the back — before they are discarded. Attacks are resolved using a die in conjunction with a modifier table, and both the table and the mercenary ability cards can be improved as you level up throughout the campaign.
Vendor: Cephalofair Games
Type: Board & Card Games
Price:
66.00
Inspired by the critically acclaimed play surface books from Gloomhaven: Jaws of the Lion, this set of 4 Scenario Play Surface Books eliminates the need for your Frosthaven map tiles & the majority of overlay tokens in favor of quicker and easier setup times. Just open
the books to your scenario and start playing!
Includes scenario narrative text and special rules for all 138 Frosthaven scenarios!
Includes 4 Scenario Play Surface Books, 96 pages each and 20 "Destroyed" obstacle tokens
Vendor: Space Cowboys
Type: Board & Card Games
Price:
28.50
For 2-4 Players, Ages 10+, Playing Time Approx. 90 Minutes
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.
T.I.M.E Stories is a narrative game, a game of 'decksploration'. Each player is free to give their character as deep a 'role' as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.
At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a 'run'; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario's obstacles.
The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which 'Asylum' is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.
You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...
In the box, an insert allows players to 'save' the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.
T.I.M.E Stories is a decksploring game in which each deck makes anything possible!
Vendor: White Goblin
Type: Board & Card Games
Price:
10.50
For 2-6 players, ages 8+.
Long, long ago there was a mysterious village called Blackmore situated in a beautiful forest with giant trees and small forest roads. The town was home to a group of witches, and they lived their lives full of magic, sending out dark magic spells. Over all those years, however, no one was able to control the Witches Wheel, until now...
In The Witches of Blackmore, you try to control the Witches Wheel as long and as often as you can. Every witch that you catch in your tricks gives you Magic Points, and whoever collects the most Magic Points wins and gains control of the Witches Wheel until the end of time.
Vendor: Z-Man Games
Type: Board & Card Games
Price:
29.24
In Pandemic: In the Lab, the second expansion for Pandemic, you will use a new game board that allows you to move the pawns in a laboratory. The goal of this activity is the same as in the base game – finding cures for diseases – but this time in a new way. Behind sealed bio-hazard doors, scientists race against time to sequence diseases, take samples, and test cures.
Pandemic: In the Lab includes four new roles, new Virulent Strain events, and a Worldwide Panic Mutation scenario. Players can compete individually or on rival teams (when playing with four or six players). Can your team work together in the lab to save humanity?
Pandemic: In the Lab requires the base game. Two of the 3 scenarios also require Pandemic: On the Brink to play.
Vendor: Stronghold Games
Type: Board & Card Games
Price:
5.00
This is a game expansion, NOT a complete game.
Space Cadets: Resistance Is Mostly Futile is the first expansions for the original Space Cadets game. This expansion includes a variety of additions to satisfy every Space Cadets fan.
Cadets will be pleased to know that their ship has been upgraded with new abilities. Star Command has helpfully installed a Psycho-Acoustic Neural Interface Control (P.A.N.I.C.) button at each station that gives players new options if things aren�t going quite as expected� although unwanted effects may occur.
Space Cadets: Resistance Is Mostly Futile expansion also includes new Missions, both quick for a faster game, and challenges that will test even the best crews.
Face new enemies, including mysterious space beasts, add in new Map Tiles with new hazards, and go where no Space Cadet has gone before in Space Cadets: Resistance Is Mostly Futile!
Vendor: Rio Grande Games
Type: Board & Card Games
Price:
35.00
Dice Game for 2-5 Players, Ages 13+, Playing time approx. 45 minutes.
In this dice variant of the popular Race for the Galaxy board game of space empire building, your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
Vendor: Rio Grande Games
Type: Board & Card Games
Price:
25.00
This is a game expansion, NOT a complete game.
Roll for the Galaxy: Ambition includes new factions, new dice, new tiles, and more for Roll for the Galaxy.
As the invention of Jumpdrive spreads through the galaxy, new factions arise. Charismatic leaders and entrepreneurs vie to complete objectives and recruit the best minds. Can you expand your faction into the most successful galactic empire?
Ambition is the first expansion to Roll for the Galaxy. It adds new factions, home worlds, and game tiles, two new dice types, and optional objectives to the base game. Newer players should play without objectives for their first few games.
Vendor: Grey Fox
Type: Board & Card Games
Price:
36.00
For 2-4 players, ages 10+, playing time around 60-90 minutes.
Champions of Midgard (formerly Defenders of Nidaros) is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an embattled Viking harbor town to help defend it against the threat of trolls, draugr, and other mythological Norse beasts. By defeating these epic creatures, players gain glory and the favor of the gods. When the game ends, the player who has earned the most glory earns the title of Jarl and is recognized as a champion of Midgard!
Placing workers allows for the collection of resources and warriors, which players may then send on journeys to neighboring villages or across the sea to defeat monsters and gain the glory they need for victory. Resources are used to to carve runes, build ships, and feed your followers. Viking warriors (custom dice) do battle with the myriad enemies the town faces.
Vendor: Fantasy Flight Games
Type: Board & Card Games
Price:
3.50
Customize and enhance your maneuver dials as you declare your allegiance to the Rebel Alliance, the Galactic Empire, or the galaxy's Scum and Villainy with Maneuver Dial Upgrade Kits for X-Wing! Each kit includes three stylized, plastic protectors to house your ships' maneuver dials. In addition, you'll find dial ID tokens with ship icons to easily identify which dials match your ships in the heat of battle.
Vendor: Wise Wizard Games
Type: Board & Card Games
Price:
3.25
This is a game expansion, NOT a complete game.
Epic Card Game: Tyrants is an expansions for the Epic Card Game that's packaged in four non-random booster packs (Draka's Rage, Markus' Command, Helion's Deceit, and Raxxa's Revenge), with each booster pack containing twelve new game cards and a double-sided token.
Vendor: Space Cowboys
Type: Board & Card Games
Price:
13.99
This is a game expansion, NOT a complete game.
Enter the Valley of Kings and unravel a pharaoh's secret.
Vendor: Steve Jackson Games
Type: Board & Card Games
Price:
6.99
This is a game expansion for Chez Geek
Take your quest for Slack on the road - the geeks are going on Spring Break! In addition to 40 new cards that celebrate the ups and downs of travel, like Inexplicable Blizzard and Beach Nookie, you also get to change the rules with 16 new, giant Event cards! Go on a trip to Baja or attend SkiCon - no matter where you go, Slack is there for the taking!
Vendor: Fantasy Flight Games
Type: Board & Card Games
Price:
14.25
Your skirmishes may take you into the snowy wastes of the Nelvaanian War Zone Skirmish Map. Here, much of the battlefield is covered in snow and trenches, and you’ll need to fight hard if you’re going to recover broken Droids or stay near a constantly moving string of patrol Droids. As you venture into the cold, you can draw inspiration from the iconic artwork that borders this Skirmish Map, featuring Darth Vader and Diala Passil.
Vendor: Fantasy Flight Games
Type: Board & Card Games
Price:
14.25
The heaping junk piles of Coruscant set the stage for your skirmish games with the Coruscant Landfill Skirmish Map. Carrying lucrative crates back to your base can give you victory points in one skirmish mission, while the other challenges your strike team to engage in battle around the lair of a ravenous dianoga. Whether you’re playing in a high-stakes tournament or just a friendly match at your home, you can enjoy the artwork of Biv Bodhrik and IG-88 that frames this playmat.